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AI Insights · Timothy · July 2025

Top 5 Educational Games on Android in Kenya: Q2 2025

Explore the performance of the top educational games on Android in Kenya for Q2 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Educational Games on Android in Kenya: Q2 2025

In the second quarter of 2025, educational games on Android in Kenya showed varied performance metrics. Here's a closer look at the top five apps based on their trends in weekly downloads, revenue, and active users.

Lingokids - Play and Learn experienced fluctuations in its weekly revenue, starting with $56 and peaking at $106 by the end of May. Weekly downloads began at 1K and gradually decreased to 253 by the end of June. The app's active users started at 2.9K, showing a slight increase to 3.2K mid-quarter, before settling at 2.5K.

LogicLike: ABC & Math for kids saw its revenue fluctuate between $25 and $82. Downloads reached a peak of 721 in April but dropped significantly to 21 by the end of June. Active users started at 1.3K, decreasing to 709 by the quarter's end.

Intellecto Kids Learning Games showed a steady revenue pattern, ranging from $7 to $39. Downloads were negligible until a spike in June, reaching 1.9K. Active users mirrored this trend, peaking at 1.7K by the end of the quarter.

Keiki Learning games for Kids maintained a stable revenue, mostly between $11 and $54, although download data is unavailable. Active users remained minimal at the beginning of the quarter.

Chess for Kids - Play & Learn had a stable revenue, fluctuating between $2 and $30. Downloads remained consistent, averaging around 60 to 80 weekly. Active users started at 175, with slight variations, ending at 167.

These insights, sourced from Sensor Tower, highlight the dynamic nature of educational app performance in Kenya. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025